Description
UVs are an essential part of the content production puzzle that enables you to map bitmap images to your 3D models. But what exactly are they? Why do you need them? And most importantly, how can you gain the confidence to manipulate or even create them yourself? In this casual session, we will demystify the UV workflow. We’ll break down what they are and how UVs are used in production today, and we’ll discuss various methods found within 3ds Max software that you can use and succeed with when you need to modify or create your own custom UV data for your 3D polygon models in your own work.
Key Learnings
- Improve your understanding of what UVs are and how they're used in modern productions.
- Learn about various methods to create UVs, and explore where and when to use each method.
- Learn how to edit and modify existing UV data to get better results.
- Gain knowledge and confidence to enhance your own UV workflows.
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