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Bringing Monsters to Life in Universal’s Dark Universe: Workflows for Cross-Discipline Collaboration

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    Description

    This case study will follow the creation of the attraction Monsters Unchained: The Frankenstein Experiment for the new theme park Universal Epic Universe. It will illustrate how Universal Creative, as both designer and owner, is using the full range of Autodesk software and construction cloud suite to collaborate between teams and bring to life groundbreaking attractions. Creating innovative theme park attractions necessitates the blending of disciplines. Attraction designers incorporate mechanical system animation with digital media, lighting, and visual effects using 3ds Max software—while architects and engineers design and document facility systems in Revit software to meet operational needs. During ride and show manufacturing and general construction, teams constantly monitor installation quality with reality capture methods like LiDAR using ReCap and Navisworks software, validating real-world conditions against the creative intent models and federated BIM, thereby completing the project lifecycle.

    Key Learnings

    • Discover challenges of attraction development, such as coordinating mechanical motion with architecture.
    • Learn about integrating animation and architecture disciplines using software pipelines to share data between 3ds Max and Revit.
    • Learn about building a survey-and-scan strategy to improve the efficiency and accuracy of verifying design for tight field tolerances.
    • Learn how to create a workflow for sharing scan data between software for real-time, in-field, cross-discipline design validation.